Sword Art Online Hollow Realization Shrine Maiden of the Abyss Chapter 2

Walkthrough and directions for the post game story Completeness of the Shrine Maiden.
Are y'all lost in the post game story as the game doesn't give explicit directions anymore?
This guide volition help y'all find your way!

Contents

  • Preface
    • Difficulty Level
    • Damage Output
    • Survivability
  • Affiliate ane – The Vulcanus Citadel
  • 1st Key
  • 2d Key
  • 3rd Key
  • 4th Key
  • Blazerock Fortress & Extractors
    • 1st extractor
    • 2nd extractor
    • 3rd extractor
  • Acropovale Ruins
  • Gardens of Calamity

Preface

I'yard writing this guide for the Completeness of the Shrine Maiden as I think many, if not virtually players will take trouble as the game stops giving y'all clear directions for your objectives in these later areas.
I'chiliad not writing about every map, as I think most of you got used to progressing through them from the maingame. Instead I will be writing down instructions and specific directions for every point the game blocks your path forward.

Difficulty Level

Earlier starting with the walkthrough I desire to address the difficulty of these additional areas.
If you are having trouble with the sudden jump in monster difficulty in the Vulcanus Citadel, I have a few tips and recommendations beneath that should allow for easier progress.

Damage Output

The most uncomplicated and effective way to boost your characters harm at the get-go of the post game story is to unlock the skill fusion system. As y'all outset the chapter one of AotSM y'all volition have admission to first tier, lvl3 skill fusion which will provide you passive +500 atk vitrify along with few other bonuses.

For unlocking the skill fusion yous volition start want to make ii homo party with graphic symbol of your choice, then detect your party member in town and interact with them to "take them for a walk". When you have your partner in tow, go find Argo in the boondocks to talk with her and yous should get a quick rundown on the SF system. At present yous can interact with Argo and pick skill fusion, starting time quest, attacker. Afterwards collaborate with your partner and pick skill fusion to see the requirements and progress of the quest.

With the attacker skill fusion you should accept enough atk stats to comfortably kill the story enemies, once you reach chapter 2 you should visit Argo again and echo the process to unlock the next step level 4 buff.

Survivability

Depending on how fast you blazed through the maingame this may be a huge trouble.
Kickoff of all in that location'due south couple buff skills you absolutely should accept at this point, Brave Soul (maxHP +50%!) and Defensive Opinion (Huge HP regen).

Then if yous have around 50k unbuffed HP yous will be able to withstand several hits from the minibosses and permit for pretty smoothen progress.

As the really good HP boosting equipments are available only after you lot accelerate to the afterward areas in Vulcanus citadel, I recommend you wear the "light-green" quality armors you got from Stalwatos Ruins events, if you want yous can repeat some of the duels to get better stats on the pieces.

In the Seldona Laboratory the northern blue breast tin can drop accompaniment piece with well-nigh 50Vit and once you lot gain admission to the southern part the breast in there has both boots and necklace with piddling HP bonuses. One time you lot attain Asham Extractor you can get some really powerfull HP boosting breast slice and boots from the chests there, if you made it here yous won't have to fear death anymore.

Earlier yous have access to the better gear from Vulcanus Citadel yous may have to resort to the other way of increasing your Max HP, that is leveling upward. If you are however below lvl50 I highly recommend you lot level upwardly to lx atleast, you will see large HP gains after a breakpoint at 50. Safe way to level up is to chain kill monster in the previous Stalwatos Ruins surface area and later on move to Vulcanus citadel and so you can get some boodle from bluish chests at the aforementioned time.

Now for the actual walkthrough.

Affiliate ane – The Vulcanus Citadel

Run through the start area as y'all run into fit.
Once you achieve locked gate in Seldona Laboratory, backtrack to the large graveyard in western role of the aforementioned map. Look on northern side of the graveyard for Aldano'due south gravestone (bossfight).
Enter Blazerock Fortress to the south and collaborate with the stone tablet marked with (!) for your side by side objective.

1st Key

Enter the Bardette City from Seldona Laboratory. In the Northern part of the map wait for a well in the middle of ruined buildings, information technology has a white lantern to mark the spot(dominate fight).

2nd Key

Look for a green spirit NPC in the southern most part of Seldona Laboratory, subsequently obtaining a quest item run back n and look for marked grave on the right side of the road. Information technology'south placed in the expanse with 2 gates and you will run across like shooting fish in a barrel fight.

3rd Primal

From Seldona Laboratory entrance backtrack into Magmatite Research site. Look for a ruined building nearby, where the dark-green treasure chest is on the map(dominate fight). Afterwards teleport to this area'southward entrance and wait on the left mitt side while post-obit the road for a quest marker (?).

quaternary Cardinal

Enter the Blazerock Outer Wall from Bardette City. First time in the area you will accept to exercise some running effectually for events and to open they way forward.
Get-go follow the path south until y'all encounter locked gate.

And so run to the northward eastern room with 3 sword NMs, there should exist short event so check the northern wall just left from the entrance for hidden room and another upshot. Besides pull the nearby lever while yous are at it, just ignore the lvl 150+ NM guarding the scarlet chest.

Follow the path around to the south east room with a xanthous marker in information technology. Talk to the NPC and catch the warehouse primal from behind it.

Run to the northern part of the map and follow the path that leads s from the archway to a seemingly empty area, look in the left side room for the quaternary and last key.

Now while you are still in the area you can choose to unlock the path to the next map in this area. Make your manner back to the middle department of the map and enter the locked room to e with you warehouse key. There you will find lever guarded past a NM monster which will unlock the gate from the southern exit. Also in the other corner of the room you lot will find a fundamental item [Mining Explosives], this will exist Required to progress afterward on.

Later on yous obtained the keys and unlocked the teleporter in Kikoth Excavation it'due south time to head back to Blazerock Fortress and unlock the way forward.

In Blazerock Fortress pull the 2 levers nearly entrance and run to the north east exit. Progress through the next area into Asham Extractor to receive your next objective from a nearby tablet and bookselves.

Run to the northern part of the Asham Extractor map, look in one of the buildings.

Warp to Kikoth Excavation unlocked after BLazerock outer wall. Follow the west side of the map and loo for a cave you can open with the [Mining Explosives].

Go back to Blazerock Fortress, make your way to the northern lever and operate it. Now accept the southern go out to the Clastdale Caves and check the door in the southern part. Go dorsum to Blazerock fortress once more, check the room westward from the middle of the map for a key item [Lake Fundamental], no need to impale the bosses in the area. Go back to the Lake for the last extractor.

Acropovale Ruins

In Acropovale Ruins numbering the levers from top downwards and left to correct.
To unlock the way forrad ignore levers one-iii and run to the lever no. 4. Pull the lever No. 4 and backtrack to the lever No. 1 and pull it also. Now you can take the eastern path to a room with a few lover level NMs.
Later you got the key run back to lever no. 1 and pull it over again to open the way south. Ignore the other levers and use they key to open the way forward, when you run into second locked door look for unexplored room nearby and beat another NM for the second key.

Gardens of Calamity

In Gardens of Cataclysm there's couple gimmicks with magma slimes that turn into crystals when killed. If your path is blocked by large crystal wall you need to kill slimes to produce small crystals until you become a message that the area heat has increased. To remove the boss' shield yous will accept to first impale the slimes to produce crystals, then activate them.

Rest of the Volcano expanse should exist pretty straightforward.

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Source: https://gameplay.tips/guides/1448-sword-art-online-hollow-realization.html

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